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HEROES AND GENERALS

 DEVELOPMENT UPDATES

Follow structured progress across movement, weapon animation, gunplay, stage milestones, and preparation for the official vertical slice.

Current Stage of Development

1

Core Gameplay and Validation

Proving the core Heroes & Generals identity in Unreal Engine.

2

Transparency & Proof

Sharing prototype tests, explanations, and development progress.

3

Stage 1 Crowdfunding

Funding the official development partner and vertical slice production.

4

Vertical Slice Production

Building the production-quality vertical slice that concludes Stage 1.

LATEST UPDATE

MP40 Reload Test

Validated

July 1, 2026

First-person weapon animation testing for one of the weapons planned for the vertical slice. Testing timing, hand positioning, and overall feel against the original reference.

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WEAPON

MP40 Reload Animation

Validated

July 1, 2026

This video compares the Maschinenpistole 40(mp40) reload animation from the original Heroes & Generals against a new animation prototype.

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MOVEMENT

Stand-Crouch Movement

Validated

May 10, 2026

This video compares stand to crouch transition behavior from the original Heroes & Generals against an Unreal Engine prototype build.

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MOVEMENT

Air Movement

Validated

March 16, 2026

This video compares air movement, movement test from the original Heroes & Generals against an Unreal Engine prototype build.

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MOVEMENT

Walk-Run-Stop Movement

Validated

Feb 18, 2026

This clip compares a stop–walk–stop movement sequence between the original Heroes & Generals (Reto engine) and our Unreal Engine greybox prototype.

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MOVEMENT

Diagonal Movement
 

Validated

June 24, 2026

This video compares diagonal movement behavior from the original Heroes & Generals against an Unreal Engine prototype build.

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MOVEMENT

Run-Prone Movement

Validated

May 4, 2026

This video compares run to prone transition behavior from the original Heroes & Generals against an Unreal Engine prototype build.

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MOVEMENT

Run-Jump Movement

Validated

March 9, 2026

This video compares run-jump movement test from the original Heroes & Generals against an Unreal Engine prototype build.

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MOVEMENT

Stop–Walk–Stop Movement

Validated

Feb 14, 2026

This video compares a stop–walk–stop movement test from the original Heroes & Generals against an Unreal Engine prototype build.

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MOVEMENT

Crouch-Walk Movement

Validated

June 3, 2026

This video compares crouch-walk movement behavior from the original Heroes & Generals against an Unreal Engine prototype build.

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MOVEMENT

Prone-Crawl Movement

Validated

April 16, 2026

This video compares prone crawl movement behavior from the original Heroes & Generals against an Unreal Engine prototype build.

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MOVEMENT

Stand-Jump Movement

Validated

March 5, 2026

This video compares stand-jump movement test from the original Heroes & Generals against an Unreal Engine prototype build.

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GENERAL

Official Revival Announcement

Validated

Dec 5, 2026

Insight Interactive is officially announcing the revival project of the iconic WWII MMOFPS, rebuilt for a new era and powered by a modern vision.

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MOVEMENT

Run-Crouch Movement

Validated

May 19, 2026

This video compares run to crouch transition behavior from the original Heroes & Generals against an Unreal Engine prototype build.

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MOVEMENT

Stand-Prone Movement

Validated

April 3, 2026

This video compares stand ↔ prone transition behavior from the original Heroes & Generals against an Unreal Engine prototype build.

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MOVEMENT

Strafe Movement

Validated

Feb 24, 2026

This clip compares strafe direction movement sequence between the original Heroes & Generals (Reto engine) and our Unreal Engine greybox prototype.

Development Progress Summary

Movement Validations Done

13

Weapons Done

1

Current Focus

Weapon Animation

Stage Status

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Insight Interactive logo – independent Unreal Engine 5 game studio behind the Heroes & Generals revival.

Insight Interactive is an independent publishing and production effort focused on ambitious online games built through clean production, trusted partnerships, and transparent development.

Our current project is a ground-up Unreal Engine rebuild of the Heroes & Generals experience, created with new code, new assets, and a long-term production vision.

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