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Heroes & Generals Discussions

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Movement Validation #7 Stand-Prone

We’ve completed the stand ↔ prone transition validation test for Heroes & Generals.

This prototype focuses specifically on analyzing how player movement behaves when transitioning between standing and prone, including transition timing, responsiveness, and how quickly the player reaches a grounded or upright state.


What This Test Covers:

Stand → prone transition duration

Prone → stand recovery duration


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Update Resumes Next Week

Update Timing

We want to address the recent gap in announcements over the past two weeks.

We understand that consistency matters, and we don’t take delays lightly. The reality is that we’ve been focused on internal work that required more time than expected to reach a point worth sharing publicly.

Rather than pushing out incomplete or unclear updates, we decided to hold off until we have something meaningful and representative of real progress.

What’s Next

We will have an update ready next week.


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Movement Validation #6 Air Movement

We’ve completed the airborne movement validation test for Heroes & Generals.

This prototype focuses specifically on analyzing how player movement behaves while airborne, including how forward momentum carries through the jump and how mouse input influences player direction in the air.


What This Test Covers:

Forward momentum preservation while airborne

Airborne directional control via mouse movement


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H&G start to die when they add BOTS in the game :X :X and it has a soo much lag for south america players T_T you have a treasure on hands, please make it amazing for US :X :X

Movement Validation #5 Run-Jump

We’ve completed the run-jump movement validation test for Heroes & Generals.

This prototype focuses specifically on replicating the forward jump behavior while sprinting from the original RetoX engine inside Unreal Engine 5 before expanding into additional movement interactions.

 

What This Test Covers:

Forward momentum carry into the jump

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nice

!


Movement Validation #4 Stand-Jump

We’ve completed the stand-jump movement validation test for Heroes & Generals.

This prototype focuses specifically on replicating the original jump arc and airborne behavior from the RetoX engine inside Unreal Engine 5 before expanding into more complex movement scenarios.


What This Test Covers:

Jump input responsiveness (takeoff timing)

Airborne duration (hang time)


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Movement Validation #3 Strafe

We’ve completed the next Unreal Engine movement validation test for Heroes & Generals.


This prototype focuses exclusively on replicating original strafe behavior before expanding into additional movement systems.


What This Test Covers

Initial strafe response timing (left/right input)

Lateral movement feel and groundedness


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Movement Validation #2 Walk-Run-Stop

We’ve completed the second Unreal Engine movement validation test for Heroes & Generals.

This prototype focuses exclusively on validating acceleration, inertia, and stopping behavior from the original game before expanding into additional systems.

What This Test Covers

  • Momentum and inertia

  • Deceleration timing

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Movement Validation #1 Stop–Walk–Stop



We’ve completed the first Unreal Engine movement validation test for Heroes & Generals.

This prototype focuses exclusively on replicating core start/stop behavior from the original game before expanding into additional systems.

What This Test Covers

  • Acceleration from standstill

  • Momentum and inertia

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Heroes & Generals Stage 1 Development Plan (Validation Before Crowdfunding)

Hey everyone

I want to share a clear update on where the Heroes & Generals revival is at and how we’re approaching development going forward.

After the initial announcement in December, it became obvious (and understandable) that a lot of long time players had the same concern:

That Heroes & Generals could come back as a generic WWII shooter with their beloved game's name slapped onto it.

That’s not something we’re interested in doing or taking lightly, and it’s not something we expect anyone to take on faith.

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Happy New Year and a Big Year Ahead for Heroes & Generals

Happy New Year, everyone. I hope the holidays were fun, safe, and well spent.

Thank you again for being here and for supporting the Heroes & Generals revival so early on. The response over the past few weeks has been incredibly motivating, and as we move into 2026, it’s clear this is going to be a big year for H&G.

What to expect in January

Right now, our focus is finishing up core pre-production work and documentation. This includes locking down design direction, scope, and the foundation needed to move confidently into the next phase.

In January, you can expect:

  • A clear roadmap outlining what we aim to accomplish throughout 2026 and into early 2027


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So… What’s next?

 First off, thank you for joining the newsletter and being part of the early wave. The last few weeks have been huge, and now it’s time to talk about what comes next for the Heroes & Generals revival.

Going into 2026, we’re centralizing community discussion and feedback under an official Discord server, managed by trusted H&G veterans and community members. The newsletter and Discord will be the primary hubs for updates, announcements, and early information, including dev talks, Q&As, community polls, and a direct line between players and development. (YouTubers/press will also have dedicated channels once we’re live.)

On the production side, we’re focused on finishing all pre-production work, documentation, and budgeting leading into 2026, vertical slice planning, and studio negotiations. When the time is right, we’ll bring on an official development studio partner to begin building the new era of H&G.

2026 will be a big year for Heroes &…


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The Website Is Now Live!

We are excited to announce that the official website for the Heroes & Generals™ Revival Project is now live.

This will be the central hub for updates, development progress, concept art, news, and future announcements.


Thank you to DreamerrLabs for the incredible concept art helping bring this vision to life.

More updates coming soon!

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    Insight Interactive logo – independent Unreal Engine 5 game studio behind the Heroes & Generals revival.

    Started as a venture to revive an FPS/MMO experience, Insight Interactive is an independent publishing effort built on collaboration and trust. The goal is simple: to bring together the right people, studios, and supporters to make ambitious projects possible. We plan to fund future titles through a combination of investor backing and crowdfunding, ensuring transparency and community-driven development at every step. 

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