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Heroes & Generals Discussions

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Weapon Animation Validation #1 Maschinenpistole 40 Reload

We’ve completed the first weapon animation validation test for Heroes & Generals.

This prototype focuses specifically on the Maschinenpistole 40(mp40) reload animation, including total reload duration, hand placement, magazine handling, weapon movement, pacing, synchronization, and overall first person weapon feel.


What This Test Covers:

Maschinenpistole 40 reload animation

Total reload duration


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Development Update: Basic Movement Validation Complete


The basic movement validation and comparison testing phase for the Heroes & Generals Unreal Engine rebuild is now complete.

This work focused on establishing the foundational movement behavior, pacing, responsiveness, and transitions needed before expanding into additional gameplay and presentation systems.

These tests were prototype level and were intended to prove the underlying foundation rather than represent final animation or visual quality.

What Comes Next

The next development focus will include:

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Movement Validation #13 Diagonal Movement

We’ve completed the diagonal movement validation test for Heroes & Generals.

This prototype focuses specifically on analyzing how player movement behaves while moving diagonally, including combined directional input, movement path stability, camera influence, responsiveness, and overall grounded movement feel.

What This Test Covers:

Diagonal movement behavior

W + A / W + D movement input

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Congratulations to the Sunrise Team

Congratulations to the Sunrise team on the 2023 release.

It is great to see renewed activity around Heroes & Generals and to see players excited to return to that style of gameplay. The continued interest from the community shows how much this kind of game still matters.

Insight’s project remains separate and focused on our own long term rebuild path, but we are glad to see the H&G community active again.

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Really good to know this, and I hope this will help you build confidence since the number of players is beyond everyone's expectations.

Movement Validation #12 Crouch-Walk

We’ve completed the crouch-walk movement validation test for Heroes & Generals.

This prototype focuses specifically on analyzing how player movement behaves while crouch walking, including movement speed, pacing, responsiveness, and overall grounded movement feel.


What This Test Covers:

Crouch-walk movement behavior

Crouch movement speed

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Im Deim0s77 is somebody here ..Amendeou, idlle, or ?

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Movement Validation #11 Run-Crouch


We’ve completed the run to crouch transition validation test for Heroes & Generals.

This prototype focuses specifically on analyzing how player movement behaves when transitioning from a sprinting state into crouch, including momentum carry, transition responsiveness, and overall grounded movement feel.


What This Test Covers:

Run → crouch transition behavior

Momentum carry during transition


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greate! keep going boys!

Movement Validation #10 Stand-Crouch


We’ve completed the stand to crouch transition validation test for Heroes & Generals.

This prototype focuses specifically on analyzing how player movement behaves when transitioning from a standing state into crouch, including transition timing, responsiveness, and overall grounded movement feel.


What This Test Covers:

Stand → crouch transition behavior

Transition responsiveness and pacing


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Movement Validation #9 Run-Prone


We’ve completed the run to prone transition validation test for Heroes & Generals.

This prototype focuses specifically on analyzing how player movement behaves when transitioning from a running state into prone, including momentum carryover, transition feel, and overall movement grounding.


What This Test Covers:

Run → prone transition behavior

Forward momentum carryover during drop


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Movement Validation #8 Prone-Crawl


We’ve completed the prone crawl movement validation test for Heroes & Generals.

This prototype focuses specifically on analyzing how player movement behaves while in the prone state, including crawl cadence, pacing, and how motion is physically expressed across the ground.


What This Test Covers:

Prone crawl cadence and movement pattern

Alternating push behavior and pacing


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Was be cool replace the jump, because the original sounds like a moon jump... without gravity. Was cool some realism

Movement Validation #7 Stand-Prone

We’ve completed the stand ↔ prone transition validation test for Heroes & Generals.

This prototype focuses specifically on analyzing how player movement behaves when transitioning between standing and prone, including transition timing, responsiveness, and how quickly the player reaches a grounded or upright state.


What This Test Covers:

Stand → prone transition duration

Prone → stand recovery duration


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this kind of move is perfect, I really liked doing it to gain cover

Update Resumes Next Week

Update Timing

We want to address the recent gap in announcements over the past two weeks.

We understand that consistency matters, and we don’t take delays lightly. The reality is that we’ve been focused on internal work that required more time than expected to reach a point worth sharing publicly.

Rather than pushing out incomplete or unclear updates, we decided to hold off until we have something meaningful and representative of real progress.

What’s Next

We will have an update ready next week.


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Movement Validation #6 Air Movement

We’ve completed the airborne movement validation test for Heroes & Generals.

This prototype focuses specifically on analyzing how player movement behaves while airborne, including how forward momentum carries through the jump and how mouse input influences player direction in the air.


What This Test Covers:

Forward momentum preservation while airborne

Airborne directional control via mouse movement


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H&G start to die when they add BOTS in the game :X :X and it has a soo much lag for south america players T_T you have a treasure on hands, please make it amazing for US :X :X

Movement Validation #5 Run-Jump

We’ve completed the run-jump movement validation test for Heroes & Generals.

This prototype focuses specifically on replicating the forward jump behavior while sprinting from the original RetoX engine inside Unreal Engine 5 before expanding into additional movement interactions.

 

What This Test Covers:

Forward momentum carry into the jump

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they will return!

Movement Validation #4 Stand-Jump

We’ve completed the stand-jump movement validation test for Heroes & Generals.

This prototype focuses specifically on replicating the original jump arc and airborne behavior from the RetoX engine inside Unreal Engine 5 before expanding into more complex movement scenarios.


What This Test Covers:

Jump input responsiveness (takeoff timing)

Airborne duration (hang time)


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Movement Validation #3 Strafe

We’ve completed the next Unreal Engine movement validation test for Heroes & Generals.


This prototype focuses exclusively on replicating original strafe behavior before expanding into additional movement systems.


What This Test Covers

Initial strafe response timing (left/right input)

Lateral movement feel and groundedness


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Movement Validation #2 Walk-Run-Stop

We’ve completed the second Unreal Engine movement validation test for Heroes & Generals.

This prototype focuses exclusively on validating acceleration, inertia, and stopping behavior from the original game before expanding into additional systems.

What This Test Covers

  • Momentum and inertia

  • Deceleration timing

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Movement Validation #1 Stop–Walk–Stop



We’ve completed the first Unreal Engine movement validation test for Heroes & Generals.

This prototype focuses exclusively on replicating core start/stop behavior from the original game before expanding into additional systems.

What This Test Covers

  • Acceleration from standstill

  • Momentum and inertia

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Heroes & Generals Stage 1 Development Plan (Validation Before Crowdfunding)

Hey everyone

I want to share a clear update on where the Heroes & Generals revival is at and how we’re approaching development going forward.

After the initial announcement in December, it became obvious (and understandable) that a lot of long time players had the same concern:

That Heroes & Generals could come back as a generic WWII shooter with their beloved game's name slapped onto it.

That’s not something we’re interested in doing or taking lightly, and it’s not something we expect anyone to take on faith.

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Happy New Year and a Big Year Ahead for Heroes & Generals

Happy New Year, everyone. I hope the holidays were fun, safe, and well spent.

Thank you again for being here and for supporting the Heroes & Generals revival so early on. The response over the past few weeks has been incredibly motivating, and as we move into 2026, it’s clear this is going to be a big year for H&G.

What to expect in January

Right now, our focus is finishing up core pre-production work and documentation. This includes locking down design direction, scope, and the foundation needed to move confidently into the next phase.

In January, you can expect:

  • A clear roadmap outlining what we aim to accomplish throughout 2026 and into early 2027


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So… What’s next?

 First off, thank you for joining the newsletter and being part of the early wave. The last few weeks have been huge, and now it’s time to talk about what comes next for the Heroes & Generals revival.

Going into 2026, we’re centralizing community discussion and feedback under an official Discord server, managed by trusted H&G veterans and community members. The newsletter and Discord will be the primary hubs for updates, announcements, and early information, including dev talks, Q&As, community polls, and a direct line between players and development. (YouTubers/press will also have dedicated channels once we’re live.)

On the production side, we’re focused on finishing all pre-production work, documentation, and budgeting leading into 2026, vertical slice planning, and studio negotiations. When the time is right, we’ll bring on an official development studio partner to begin building the new era of H&G.

2026 will be a big year for Heroes &…


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Would you please fix the information form for us to receive the Newsletter. After filling in the info and clicking on SEND/SUBMIT it just empties the form of all inputted information. I would love to get in on this from the rebirth. P.S. I also have an application to JOIN the Discord that is awaiting review.

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The Website Is Now Live!

We are excited to announce that the official website for the Heroes & Generals™ Revival Project is now live.

This will be the central hub for updates, development progress, concept art, news, and future announcements.


Thank you to DreamerrLabs for the incredible concept art helping bring this vision to life.

More updates coming soon!

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    Insight Interactive is an independent publishing and production effort focused on ambitious online games built through clean production, trusted partnerships, and transparent development.

    Our current project is a ground-up Unreal Engine rebuild of the Heroes & Generals experience, created with new code, new assets, and a long-term production vision.

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