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Movement Validation #7 Stand-Prone
We’ve completed the stand ↔ prone transition validation test for Heroes & Generals.
This prototype focuses specifically on analyzing how player movement behaves when transitioning between standing and prone, including transition timing, responsiveness, and how quickly the player reaches a grounded or upright state.
What This Test Covers:
Stand → prone transition duration
Prone → stand recovery duration

H&G start to die when they add BOTS in the game :X :X and it has a soo much lag for south america players T_T you have a treasure on hands, please make it amazing for US :X :X