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Weapon Animation Validation #1 Maschinenpistole 40 Reload

We’ve completed the first weapon animation validation test for Heroes & Generals.

This prototype focuses specifically on the Maschinenpistole 40(mp40) reload animation, including total reload duration, hand placement, magazine handling, weapon movement, pacing, synchronization, and overall first person weapon feel.


What This Test Covers:

Maschinenpistole 40 reload animation

Total reload duration


50 Views

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Development Update: Basic Movement Validation Complete


The basic movement validation and comparison testing phase for the Heroes & Generals Unreal Engine rebuild is now complete.

This work focused on establishing the foundational movement behavior, pacing, responsiveness, and transitions needed before expanding into additional gameplay and presentation systems.

These tests were prototype level and were intended to prove the underlying foundation rather than represent final animation or visual quality.

What Comes Next

The next development focus will include:

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Movement Validation #13 Diagonal Movement

We’ve completed the diagonal movement validation test for Heroes & Generals.

This prototype focuses specifically on analyzing how player movement behaves while moving diagonally, including combined directional input, movement path stability, camera influence, responsiveness, and overall grounded movement feel.

What This Test Covers:

Diagonal movement behavior

W + A / W + D movement input

110 Views

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Congratulations to the Sunrise Team

Congratulations to the Sunrise team on the 2023 release.

It is great to see renewed activity around Heroes & Generals and to see players excited to return to that style of gameplay. The continued interest from the community shows how much this kind of game still matters.

Insight’s project remains separate and focused on our own long term rebuild path, but we are glad to see the H&G community active again.

118 Views

Really good to know this, and I hope this will help you build confidence since the number of players is beyond everyone's expectations.

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Movement Validation #12 Crouch-Walk

We’ve completed the crouch-walk movement validation test for Heroes & Generals.

This prototype focuses specifically on analyzing how player movement behaves while crouch walking, including movement speed, pacing, responsiveness, and overall grounded movement feel.


What This Test Covers:

Crouch-walk movement behavior

Crouch movement speed

135 Views

Im Deim0s77 is somebody here ..Amendeou, idlle, or ?

Edited

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Movement Validation #11 Run-Crouch


We’ve completed the run to crouch transition validation test for Heroes & Generals.

This prototype focuses specifically on analyzing how player movement behaves when transitioning from a sprinting state into crouch, including momentum carry, transition responsiveness, and overall grounded movement feel.


What This Test Covers:

Run → crouch transition behavior

Momentum carry during transition


153 Views

greate! keep going boys!

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Movement Validation #10 Stand-Crouch


We’ve completed the stand to crouch transition validation test for Heroes & Generals.

This prototype focuses specifically on analyzing how player movement behaves when transitioning from a standing state into crouch, including transition timing, responsiveness, and overall grounded movement feel.


What This Test Covers:

Stand → crouch transition behavior

Transition responsiveness and pacing


121 Views

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Movement Validation #9 Run-Prone


We’ve completed the run to prone transition validation test for Heroes & Generals.

This prototype focuses specifically on analyzing how player movement behaves when transitioning from a running state into prone, including momentum carryover, transition feel, and overall movement grounding.


What This Test Covers:

Run → prone transition behavior

Forward momentum carryover during drop


94 Views

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Movement Validation #8 Prone-Crawl


We’ve completed the prone crawl movement validation test for Heroes & Generals.

This prototype focuses specifically on analyzing how player movement behaves while in the prone state, including crawl cadence, pacing, and how motion is physically expressed across the ground.


What This Test Covers:

Prone crawl cadence and movement pattern

Alternating push behavior and pacing


174 Views

Was be cool replace the jump, because the original sounds like a moon jump... without gravity. Was cool some realism

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Insight Interactive logo – independent Unreal Engine 5 game studio behind the Heroes & Generals revival.

Insight Interactive is an independent publishing and production effort focused on ambitious online games built through clean production, trusted partnerships, and transparent development.

Our current project is a ground-up Unreal Engine rebuild of the Heroes & Generals experience, created with new code, new assets, and a long-term production vision.

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