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Weapon Animation Validation #18 M1A1 Thompson ADS Burst Validation


We’ve completed another weapon animation validation test for the Heroes & Generals Unreal Engine 5 Rebuild.


This prototype focuses specifically on the M1A1 Thompson ADS burst animation, including aimed automatic fire behavior, ADS burst recoil timing, repeated sight movement, weapon recovery, hand stability, recovery pacing, synchronization, and overall first person weapon feel.


What This Test Covers:

-M1A1 Thompson ADS burst animation


-Aimed automatic fire behavior


1 View

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Weapon Animation Validation #17 M1A1 Thompson Hip Fire Burst Validation


We’ve completed another weapon animation validation test for the Heroes & Generals Unreal Engine 5 Rebuild.


This prototype focuses specifically on the M1A1 Thompson hip fire burst animation, including automatic fire behavior, burst recoil timing, repeated weapon kick, weapon movement, hand stability, recovery pacing, synchronization, and overall first person weapon feel.


What This Test Covers:

-M1A1 Thompson hip fire burst animation


-Automatic fire behavior


5 Views

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Weapon Animation Validation #16 M1A1 Thompson ADS Shot Validation


We’ve completed another weapon animation validation test for the Heroes & Generals Unreal Engine 5 Rebuild.

This prototype focuses specifically on the M1A1 Thompson ADS shot animation, including aimed weapon reaction, ADS recoil timing, sight movement, weapon recovery, pacing, synchronization, and overall first person weapon feel.


What This Test Covers:

-M1A1 Thompson ADS shot animation

-Initial weapon reaction while aiming


9 Views

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Weapon Animation Validation #15 M1A1 Thompson Aim Down Sights Validation


We’ve completed another weapon animation validation test for the Heroes & Generals Unreal Engine 5 Rebuild.


This prototype focuses specifically on the M1A1 Thompson aim down sights animation, including ADS transition timing, sight alignment, hand movement, weapon positioning, pacing, synchronization, and overall first person weapon feel.


What This Test Covers:

M1A1 Thompson aim down sights animation

ADS transition timing


18 Views

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Weapon Animation Validation #14 M1A1 Thompson Hip Fire Shot Validation


We’ve completed another weapon animation validation test for the Heroes & Generals Unreal Engine 5 Rebuild.


This prototype focuses specifically on the M1A1 Thompson hip fire shot animation, including weapon reaction, recoil timing, hand movement, weapon recovery, pacing, synchronization, and overall first person weapon feel.


What This Test Covers:

M1A1 Thompson hip fire shot animation


Initial weapon reaction


19 Views

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Weapon Animation Validation #13 M1A1 Thompson Reload Validation


We’ve completed another weapon animation validation test for the Heroes & Generals Unreal Engine 5 Rebuild.

This prototype focuses specifically on the M1A1 Thompson reload animation, including total reload duration, hand placement, magazine handling, weapon movement, pacing, synchronization, and overall first person weapon feel.


What This Test Covers:


M1A1 Thompson reload animation


Total reload duration


9 Views

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Weapon Animation Validation #13 Maschinenpistole 40 Prone Forward Movement


We’ve completed the next weapon animation validation test for the Heroes & Generals rebuild.


This prototype focuses specifically on the Maschinenpistole 40 (MP40) prone forward animation, including weapon movement while prone and moving forward, how the weapon is held in the lower stance, hand movement, weapon stability, weapon positioning, pacing, synchronization, and overall first person weapon feel.


What This Test Covers:

Maschinenpistole 40 prone forward animation

Prone forward weapon movement


18 Views

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Weapon Animation Validation #12 Maschinenpistole 40 Stand Prone Movement


We’ve completed the next weapon animation validation test for the Heroes & Generals rebuild.

This prototype focuses specifically on the Maschinenpistole 40 (MP40) stand to prone animation, including the weapon transition from standing into prone, movement from the forward held position into the prone ready position, hand movement, weapon stability, weapon positioning, pacing, synchronization, and overall first person weapon feel.


What This Test Covers:

Maschinenpistole 40 stand to prone animation

Stand to prone weapon movement


29 Views

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Weapon Animation Validation #11 Maschinenpistole 40 Sprint Stop Movement


We’ve completed the next weapon animation validation test for the Heroes & Generals rebuild.

This prototype focuses specifically on the Maschinenpistole 40 (MP40) sprint stop animation, including the weapon transition out of sprint, the small weapon motion that occurs when sprinting stops, hand movement, weapon stability, weapon positioning, pacing, synchronization, and overall first person weapon feel.


What This Test Covers:

Maschinenpistole 40 sprint stop animation

Sprint stop weapon movement


39 Views

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Insight Interactive logo – independent Unreal Engine 5 game studio behind the Heroes & Generals revival.

Insight Interactive is an independent publishing and production effort focused on ambitious online games built through clean production, trusted partnerships, and transparent development.

Our current project is a ground-up Unreal Engine rebuild of the Heroes & Generals experience, created with new code, new assets, and a long-term production vision.

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