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Weapon Animation Validation #8 Maschinenpistole 40 Weapon Walk Movement


We’ve completed the next weapon animation validation test for the Heroes & Generals rebuild.


This prototype focuses specifically on the Maschinenpistole 40 (MP40) walking weapon movement animation, including the transition from the weapon held forward into the upright walking position, weapon bob, movement sway, hand stability, weapon positioning, pacing, synchronization, and overall first person weapon feel.


What This Test Covers:

Maschinenpistole 40 walking weapon movement animation

Transition from the weapon held forward into the upright walking position


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Weapon Animation Validation #7 Maschinenpistole 40 ADS Burst

We’ve completed the next weapon animation validation test for the Heroes & Generals rebuild.


This prototype focuses specifically on the Maschinenpistole 40 (MP40) ADS burst animation, including aimed automatic fire behavior, ADS burst recoil timing, repeated sight movement, weapon recovery, pacing, synchronization, and overall first person weapon feel.


What This Test Covers:

Maschinenpistole 40 ADS burst animation

Aimed automatic fire behavior


7 Views

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Two Validations Per Week Starting Next Week

Starting next week, Insight Interactive will be moving to a standard cadence of two validation updates per week for the Heroes & Generals rebuild.

As development continues through weapon animation, handling, and the remaining Stage 1 validation work, we want progress to be shown more consistently rather than having longer gaps between individual tests.

The exact timing may occasionally shift depending on development needs, but two validations per week will now be our standard target moving forward.

This also means more opportunities for veterans and the wider community to follow development, compare the rebuild against the original game, and provide feedback as each part of the foundation is validated.

Two validations a week. Steady progress. One step closer to the vertical slice.

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Weapon Animation Validation #6 Maschinenpistole 40 Hip-Fire


We’ve completed the next weapon animation validation test for the Heroes & Generals rebuild.


This prototype focuses specifically on the Maschinenpistole 40 (MP40) hip-fire burst animation, including automatic fire behavior, burst recoil timing, repeated weapon kick, hand movement, weapon recovery, pacing, synchronization, and overall first person weapon feel.


What This Test Covers:

Maschinenpistole 40 hip-fire burst animation

Automatic hip-fire behavior


24 Views

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Weapon Animation Validation #5 Maschinenpistole 40 ADS Out


We’ve completed the next weapon animation validation test for Heroes & Generals.


This prototype focuses specifically on the Maschinenpistole 40 (MP40) ADS out animation, including the transition from aiming down sights back to hip fire position, return to hip timing, sight release, hand movement, weapon positioning, pacing, synchronization, and overall first person weapon feel.


What This Test Covers:

Maschinenpistole 40 ADS out animation

Transition from aiming down sights back to hip-fire position


17 Views

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Weapon Animation Validation #4 Maschinenpistole 40 ADS Shot


We’ve completed the next weapon animation validation test for Heroes & Generals.


This prototype focuses specifically on the Maschinenpistole 40 (MP40) ADS shot animation, including aimed weapon reaction, ADS recoil timing, sight movement, weapon recovery, pacing, synchronization, and overall first person weapon feel.


What This Test Covers:

Maschinenpistole 40 ADS shot animation

Single shot while aiming down sights


30 Views

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Weapon Animation Validation #3 Maschinenpistole 40 Aim Down Sights


We’ve completed the next weapon animation validation test for Heroes & Generals.

This prototype focuses specifically on the Maschinenpistole 40 (MP40) aim down sights animation, including ADS transition timing, sight alignment, hand movement, weapon positioning, pacing, synchronization, and overall first-person weapon feel.


What This Test Covers:

Maschinenpistole 40 aim down sights animation

Transition from hip fire to ADS


39 Views

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Weapon Animation Validation #2 Maschinenpistole 40 Hip-Fire Shot

We’ve completed the next weapon animation validation test for Heroes & Generals.

This prototype focuses specifically on the Maschinenpistole 40 (MP40) hip-fire shot animation, including weapon reaction, recoil timing, hand movement, weapon recovery, pacing, synchronization, and overall first-person weapon feel.


What This Test Covers:

Maschinenpistole 40 hip-fire shot animation

Single-shot weapon reaction


45 Views
Kevin
Kevin
Jul 19

From this clip, the gun's positioning and size seem very different compared to the original game. I really hope you will do your absolute best to make this new H&G look and feel as close as possible to the original, in terms of both the visual style as well as mechanics-wise. Attention to detail is what matters most and I just want the original game back (minus the tank/armor update and the pay-to-win).. I have faith in you!! Remember, attention to detail! Thanks for sharing.

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Weapon Animation Validation #1 Maschinenpistole 40 Reload

We’ve completed the first weapon animation validation test for Heroes & Generals.

This prototype focuses specifically on the Maschinenpistole 40(mp40) reload animation, including total reload duration, hand placement, magazine handling, weapon movement, pacing, synchronization, and overall first person weapon feel.


What This Test Covers:

Maschinenpistole 40 reload animation

Total reload duration


99 Views

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Insight Interactive logo – independent Unreal Engine 5 game studio behind the Heroes & Generals revival.

Insight Interactive is an independent publishing and production effort focused on ambitious online games built through clean production, trusted partnerships, and transparent development.

Our current project is a ground-up Unreal Engine rebuild of the Heroes & Generals experience, created with new code, new assets, and a long-term production vision.

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