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Heroes & Generals Discussions

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Development Update: Basic Movement Validation Complete



The basic movement validation and comparison testing phase for the Heroes & Generals Unreal Engine rebuild is now complete.

This work focused on establishing the foundational movement behavior, pacing, responsiveness, and transitions needed before expanding into additional gameplay and presentation systems.

These tests were prototype level and were intended to prove the underlying foundation rather than represent final animation or visual quality.

What Comes Next

The next development focus will include:

  • Basic first person weapon animation tests

  • Weapon handling, recoil, reloads, and presentation

  • ADS development as part of the broader weapon-handling system

  • Early art direction and asset style tests

  • Visual comparisons and community screenings

  • Continued technical and production planning

  • Identifying the right development studio partner for the playable vertical slice and future production

Basic movement validation being complete does not mean every advanced movement behavior is finished. Systems such as ADS are better developed alongside the weapon rig, camera behavior, sight alignment, and first-person animation work.

We will continue sharing progress through YouTube comparisons, Discord announcements, the email newsletter, the forums, and the Insight Interactive website.

We are also considering opening broader Discord community chat channels later this year as the project and moderation structure continue to grow.

Thank you to everyone who followed the movement testing series and shared feedback. There is still a long road ahead, but completing this foundation gives us something real to build on as we move into more visually developed work.

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Insight Interactive logo – independent Unreal Engine 5 game studio behind the Heroes & Generals revival.

Insight Interactive is an independent publishing and production effort focused on ambitious online games built through clean production, trusted partnerships, and transparent development.

Our current project is a ground-up Unreal Engine rebuild of the Heroes & Generals experience, created with new code, new assets, and a long-term production vision.

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