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Heroes & Generals Discussions

Public·60 members

Movement Validation #10 Stand-Crouch


We’ve completed the stand to crouch transition validation test for Heroes & Generals.

This prototype focuses specifically on analyzing how player movement behaves when transitioning from a standing state into crouch, including transition timing, responsiveness, and overall grounded movement feel.


What This Test Covers:

Stand → crouch transition behavior

Transition responsiveness and pacing


29 Views

Movement Validation #9 Run-Prone


We’ve completed the run to prone transition validation test for Heroes & Generals.

This prototype focuses specifically on analyzing how player movement behaves when transitioning from a running state into prone, including momentum carryover, transition feel, and overall movement grounding.


What This Test Covers:

Run → prone transition behavior

Forward momentum carryover during drop


42 Views

Movement Validation #8 Prone-Crawl


We’ve completed the prone crawl movement validation test for Heroes & Generals.

This prototype focuses specifically on analyzing how player movement behaves while in the prone state, including crawl cadence, pacing, and how motion is physically expressed across the ground.


What This Test Covers:

Prone crawl cadence and movement pattern

Alternating push behavior and pacing


134 Views

Was be cool replace the jump, because the original sounds like a moon jump... without gravity. Was cool some realism

Movement Validation #7 Stand-Prone

We’ve completed the stand ↔ prone transition validation test for Heroes & Generals.

This prototype focuses specifically on analyzing how player movement behaves when transitioning between standing and prone, including transition timing, responsiveness, and how quickly the player reaches a grounded or upright state.


What This Test Covers:

Stand → prone transition duration

Prone → stand recovery duration


102 Views

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