Movement Validation #8 Prone-Crawl
We’ve completed the prone crawl movement validation test for Heroes & Generals.
This prototype focuses specifically on analyzing how player movement behaves while in the prone state, including crawl cadence, pacing, and how motion is physically expressed across the ground.
What This Test Covers:
Prone crawl cadence and movement pattern
Alternating push behavior and pacing

Was be cool replace the jump, because the original sounds like a moon jump... without gravity. Was cool some realism