Movement Validation #9 Run-Prone
We’ve completed the run to prone transition validation test for Heroes & Generals.
This prototype focuses specifically on analyzing how player movement behaves when transitioning from a running state into prone, including momentum carryover, transition feel, and overall movement grounding.
What This Test Covers:
Run → prone transition behavior
Forward momentum carryover during drop
Transition commitment and responsiveness
Grounded motion and weight feel
Positional stability after entering prone
The side by side comparison uses original H&G reference footage alongside the current Unreal prototype build, aligned at the start of the transition for consistency.
This is not a visual showcase. Animations, assets, and presentations are placeholders. Full character animation blending is not included in this test.
The goal is to validate that Heroes & Generals’ run to prone transition behavior can be reproduced faithfully in Unreal Engine.
Result:
Momentum carryover behavior matches expected movement.
Transition retains grounded, weight based feel.
Run to prone transition is considered validated.
