Weapon Animation Validation #16 M1A1 Thompson ADS Shot Validation
We’ve completed another weapon animation validation test for the Heroes & Generals Unreal Engine 5 Rebuild.
This prototype focuses specifically on the M1A1 Thompson ADS shot animation, including aimed weapon reaction, ADS recoil timing, sight movement, weapon recovery, pacing, synchronization, and overall first person weapon feel.
What This Test Covers:
-M1A1 Thompson ADS shot animation
-Initial weapon reaction while aiming
-ADS recoil timing
-movement during the shot
-Weapon kick and recovery
-Hand movement and stability
-Return to the aiming position
-Overall pacing and first person feel
The side by side comparison uses original H&G reference footage alongside the current prototype animation, aligned for timing and visual comparison.
These animation tests may be shown either directly from animation software or from Unreal Engine, depending on the current stage of testing.
This is not a visual showcase. The weapon, arms, rig, textures, and other presentation elements are placeholders.
The goal is to validate weapon animations for the weapons currently planned for the Heroes & Generals Rebuild vertical slice before they are integrated into the full prototype environment.
Result:
The ADS shot sequence follows the expected structure and pacing.
Weapon reaction and ADS recoil timing align closely with the original reference.
Sight movement and weapon recovery remain consistent with the intended H&G feel.
Hand and weapon movement read clearly from a first person perspective.
The M1A1 Thompson ADS shot animation is considered successfully validated at the prototype stage.
