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Heroes & Generals Discussions

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Movement Validation #3 Strafe

We’ve completed the next Unreal Engine movement validation test for Heroes & Generals.


This prototype focuses exclusively on replicating original strafe behavior before expanding into additional movement systems.


What This Test Covers

Initial strafe response timing (left/right input)

Lateral movement feel and groundedness

Direction switching behavior (strafe left ↔ right)

Momentum and inertia during reversals

The side-by-side comparison uses original H&G reference footage alongside the current Unreal prototype build, tested with direct frame-by-frame analysis.


This is not a visual showcase. Animations, assets, and presentation are placeholders.

The goal is to validate that H&G’s core movement feel can be replicated accurately in Unreal Engine.

Strafe behavior now matches the original reference perfectly under frame testing.


What’s Next

test: jump behavior

We will continue validating core movement step by step before expanding scope.

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Our current project is a ground-up Unreal Engine rebuild of the Heroes & Generals experience, created with new code, new assets, and a long-term production vision.

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