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Weapon Animation Validation #3 Maschinenpistole 40 Aim Down Sights


We’ve completed the next weapon animation validation test for Heroes & Generals.

This prototype focuses specifically on the Maschinenpistole 40 (MP40) aim down sights animation, including ADS transition timing, sight alignment, hand movement, weapon positioning, pacing, synchronization, and overall first-person weapon feel.


What This Test Covers:

Maschinenpistole 40 aim down sights animation

Transition from hip fire to ADS

ADS transition timing

Sight alignment

Hand movement and response

Weapon positioning and stability

Overall pacing and first person feel

The side by side comparison uses original H&G reference footage alongside the current prototype animation, aligned for timing and visual comparison.

These animation tests may be shown either directly from animation software or from Unreal Engine, depending on the current stage of testing.

This is not a visual showcase. The weapon, arms, rig, textures, and other presentation elements are placeholders.

The goal is to validate weapon animations for the weapons currently planned for the vertical slice before they are integrated into the full prototype environment.


Result:

The aim down sights animation follows the expected structure and pacing.

ADS transition timing aligns closely with the original reference.

Sight alignment and weapon positioning remain clear from a first person perspective.

Hand and weapon movement remain controlled and consistent with the intended H&G feel.

The animation transitions cleanly from hip-fire position into aiming down sights.

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