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Weapon Animation Validation #4 Maschinenpistole 40 ADS Shot


We’ve completed the next weapon animation validation test for Heroes & Generals.


This prototype focuses specifically on the Maschinenpistole 40 (MP40) ADS shot animation, including aimed weapon reaction, ADS recoil timing, sight movement, weapon recovery, pacing, synchronization, and overall first person weapon feel.


What This Test Covers:

Maschinenpistole 40 ADS shot animation

Single shot while aiming down sights

ADS recoil timing

Sight movement during firing

Weapon kick and recovery

Hand stability while aiming

Return to ADS behavior

Overall pacing and first-person feel

The side by side comparison uses original H&G reference footage alongside the current prototype animation, aligned for timing and visual comparison.

These animation tests may be shown either directly from animation software or from Unreal Engine, depending on the current stage of testing.

This is not a visual showcase. The weapon, arms, rig, textures, and other presentation elements are placeholders.

The goal is to validate weapon animations for the weapons currently planned for the vertical slice before they are integrated into the full prototype environment.


Result:

The ADS shot follows the expected structure and pacing.

ADS recoil timing aligns closely with the original reference.

Sight movement and weapon recovery remain clear from a first person perspective.

Hand and weapon movement remain controlled and consistent with the intended H&G feel.

The animation returns cleanly toward the aiming down sights position after firing.

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