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Weapon Animation Validation #7 Maschinenpistole 40 ADS Burst

We’ve completed the next weapon animation validation test for the Heroes & Generals rebuild.


This prototype focuses specifically on the Maschinenpistole 40 (MP40) ADS burst animation, including aimed automatic fire behavior, ADS burst recoil timing, repeated sight movement, weapon recovery, pacing, synchronization, and overall first person weapon feel.


What This Test Covers:

Maschinenpistole 40 ADS burst animation

Aimed automatic fire behavior

ADS burst recoil timing

Repeated sight movement

Weapon kick while aiming down sights

Hand movement during sustained fire

Weapon recovery and return to control

Recoil rhythm and pacing

Overall first person weapon feel

The side by side comparison uses original H&G reference footage alongside the current prototype animation, aligned for timing and visual comparison.


These animation tests may be shown either directly from animation software or from Unreal Engine, depending on the current stage of testing.

This is not a visual showcase. The weapon, arms, rig, textures, sight alignment, weapon positioning, and other presentation elements are placeholders.


The goal is to validate weapon animations for the weapons currently planned for the vertical slice before they are integrated into the full prototype environment.

Result:

The ADS burst animation follows the expected structure and pacing.

Repeated weapon kick and ADS recoil timing align closely with the original reference.

Sight movement remains controlled and readable during the burst.

Hand and weapon movement remain controlled and consistent with the intended H&G feel.


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Insight Interactive is an independent publishing and production effort focused on ambitious online games built through clean production, trusted partnerships, and transparent development.

Our current project is a ground-up Unreal Engine rebuild of the Heroes & Generals experience, created with new code, new assets, and a long-term production vision.

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